🔗 Share this article Zack Fair Illustrates That Magic's Crossover Sets Can Tell Powerful Narratives. A core part of the appeal of the Final Fantasy Universes Beyond release for *Magic: The Gathering* is the manner so many cards narrate familiar stories. Consider Tidus, Blitzball Star, which gives a portrait of the character at the very start of *Final Fantasy 10*: a celebrated Blitzball pro whose signature move is a unique shot that knocks a defender aside. The card's mechanics represent this in nuanced ways. These kinds of storytelling is found throughout the entire Final Fantasy offering, and not all fun and games. Some serve as somber echoes of tragedies fans still mull over years after. "Powerful narratives are a vital component of the Final Fantasy series," explained a lead game designer for the collaboration. "They created some broad guidelines, but in the end, it was primarily on a individual level." Though the Zack Fair card isn't a tournament staple, it represents one of the collection's most clever instances of narrative design through mechanics. It artfully echoes one of *Final Fantasy 7*'s most important dramatic moments brilliantly, all while utilizing some of the set's key systems. And while it steers clear of spoiling anything, those acquainted with the story will immediately grasp the significance embedded in it. The Card's Design: A Narrative in Play For one mana of white (the color of good) in this set, Zack Fair is a base stat line of 0/1 but enters with a +1/+1 marker. By spending one colorless mana, you can sacrifice the card to give another creature you control indestructible and put all of Zack’s bonuses, as well as an Equipment, onto that other creature. This design portrays a scene FF fans are extremely familiar with, a moment that has been reimagined again and again — in the original *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it resonates just as hard here, conveyed solely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own. The Context of the Moment For history, and here is your *FF7* warning: Before the primary events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. After extended imprisonment, the duo get away. Throughout this period, Cloud is barely conscious, but Zack ensures to look after his comrade. They finally make it the plains outside Midgar before Zack is gunned down by forces. Left behind, Cloud subsequently grabs Zack’s Buster Sword and takes on the role of a first-class SOLDIER, setting the stage for the start of *FF7*. Simulating the Moment on the Battlefield On the tabletop, the card mechanics effectively let you recreate this whole sequence. The Buster Sword is a a strong piece of gear in the set that requires three mana and gives the wielding creature +3/+2. Therefore, using six mana, you can turn Zack into a respectable 4/6 with the Buster Sword attached. The Cloud Strife card also has clear interaction with the Buster Sword, enabling you to search your deck for an weapon card. In combination, these pieces function as follows: You play Zack, and he gets the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you cast and attach it to Zack. Due to the design Zack’s sacrifice ability is designed, you can potentially use it when blocking, meaning you can “intercept” an assault and trigger it to prevent the attack completely. Therefore, you can perform this action at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, each time he strikes a player, lets you pull extra cards and cast two cards without paying their mana cost. This is precisely the kind of interaction referred to when discussing “emotional resonance” — not spoiling the scene, but letting the gameplay evoke the memory. Extending Past the Obvious Combo And the flavor here is incredibly rich, and it goes further than just this combo. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This in a way hints that Zack’s starting +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. This is a small reference, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter ecosystem in the set. The card avoids showing his end, or Cloud’s breakdown, or the stormy location where it concludes. It doesn't have to. *Magic* enables you to relive the legacy yourself. You make the sacrifice. You hand over the weapon on. And for a brief second, while playing a card battle, you remember why *Final Fantasy 7* continues to be the most influential game in the saga to date.